In this article, we want to talk about the importance of classroom games. Below you will also find some of our favorite activities, suitable for all ages and subjects.
Classroom games are not only beneficial for students. Quick and easy games can bring a lot of fun back to the classroom and can bring the focus of the students back to the teacher. If you can complement the learning process with games, you find that it helps to enhance the learning process, presentation, and teaching inside and outside the classroom.
Students in the class do classroom games as part of the practical part of what they are taught in the theoretical part. Some activities allow learners to discover more knowledge through using automated programs, visiting the library, and accessing other relevant sites on the net.
Well schemed, classroom games would help interactions between teachers and students in the classroom.
Have a Plan B
As a teacher or tutor, it is always good to have an ace up your sleeve. It can be handy if you need to make a spontaneous substitution, or your lesson plan just does not work out the way you thought it would. For those situations, it is always good to have a few classroom games in the back of your mind.
We have a few ideas for the unpredictable hours. No preparation is required for the following games.
Our Favourite Classroom Games
1. The Discussion
The discussion can be conducted in any language. The teacher comes up with funny topics for debate or the students find an article in the NYTimes. For example: “Pets at school”, “School-free Friday”, “School does not start before 10 am”. The class is divided into two groups. One group is the proponent; one group is the opponent. The teacher chooses two students for the jury. The two groups must now try to convince the jury with their arguments. The groups have 5 minutes to think about their point of view before the discussion begins.
2. Whoever Says it, Burns
The class is divided into two groups. Two students, one from each group, leave the classroom. The teacher tells the secret to the groups. Depending on the subject, it can be a formula, a vocabulary, a technical term, or a historical event. The two students come back to class. One after the other ask their group a question. Important: If one of the group members says the word, he or she “burns,” and the game is over. The group whose student first guessed the term wins.
3. Right or Wrong
The teacher reads statements out loud. These statements can be taken from the subject of the last lesson or refer to the homework. Each student has to decide for himself whether this statement is right or wrong. Those students who think the statement is correct to stand on the right side of the classroom, those students who believe it is wrong to stand on the left side of the classroom. The teacher answers. Those who stand on the wrong side have to sit down. The last remaining student wins.
The students are divided into two groups. The students of group 1 are the “robots”; the other students are the “masters” or “machine operator.” Each robot gets to choose what kind of robot he is: animal, machine, cleaning robot, cook, etc. Commands to the robots are only given by pantomime, and when touched, the robot will then do the commands. After a few minutes, the groups change. Note: This game is also good for outside!
The students sit in a boat, which is their chair. The teacher makes movements, which the students imitate: – Stillness of wind: arms stretched out upwards – Wind from right: turn left – Wind from the left: bend arms to the right – Strong wind storm: change right, left, front, rear – Capsizing: falling off a chair – Swimming: lay on the chair – Climbing into the boat: sitting on the chair Note: This is a great activity after and before an exam, to move the whole body and stretch every part. Also great in the morning.
6. Air Kiss
During this activity, students can either stay at their seats with a partner or in a circle of chairs with all students. Names or fantasy words are written in the air by hand or foot from one student. The others or the partner has to guess what has been written in the air. This activity is great to get some silence in the classroom. Note: This game is also good as a get-to-know game!
Definitions of Classroom Games
The idea behind the pair work is to advance listening and communication skills by allowing students to hold discussions in small groups. Pair work improves the learner’s self-esteem, and it also cultivates the habit of rational thinking.
Benefits of pair work:
- improves listening and communication skills
- brings about fun and helps teachers use games to enhance students’ inspiration and focus
- develops language eloquence helps in correcting mistakes
- brings about a friendly classroom atmosphere that aids the learning process.
The teacher divides students into different groups. A group should be a minimum of 3 and a maximum of 5 students. There are many different classroom games for group work. You can find some above in our activity cards.
It is a productive teaching style in which small teams use their various learning games to enhance their comprehension of a subject. Each member of the team needs to ensure that everybody understands what they are working on.
Co-operative learning results: All members benefit from each other, they know that they have the same goal of understanding the topic or subject, they know that one person’s performance is as a result of their teamwork. They feel good when a team member is praised for doing well.
The Roleplay Classroom Activity
The roleplay allows the students is to enhance oral communication skills. Since verbal activities improve verbal competence, roleplays in the classroom is a great way to enhance student’s communication proficiency. But there are some problems accompanied by the research which hinders its productivity.
Each subject has several topics. The games allow students to use knowledge and information to find out the meaning openly. For instance, you can use role plays for teaching social studies and civic education. For sciences, let your students research topics. This way, you allow them to find real-world theories themselves.
There are several internet and computer activities that present students’ chances to encounter multimedia learning of subjects like Mathematics and Sciences. These activities comprise media literacy and computer design projects.
Common in secondary education, career skills activities serve as a medium to groom students for the world of work. Find time for career skills games during the regular school day.
After high school, a person’s realization solely depends on their ability to work with other people. Collaboration games nurture and promote skills such as communication skills, tolerance, and teamwork. These activities are non-studious, communicating, and gratifying.